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Showing posts with the label gimp art

3D Modeling made easy

 3D middling is generally hard for people working in 2d art to pickup. There have been attempts at making  it easy in various tools Maya introduced the world if sculpting Sketch introduced the union/difference way to model Voxel editors made it like Lego  building Recently I’ve come across a new roll called KenShape from @Kenney.nl. This tool takes an interesting approach of creating 3D models from 2D art. There have been attempts at this before. In fact I’ve worked on creating a 3D model from sketch as a blender plugin as part of my college work. It was hard to create something polished with it . KenShape roll takes an interesting approach by imposing a limitation of pixel art. This makes it similar to the union of shapes kind of modeling and can get pretty impressive results higher res rendering using #blender modeled using #KenShape #gimp for overlay (there is probably a way to do this using blender itself) pic.twitter.com/az9V7hWjHE — VamsiKrishnaV (@vkrishna198...

Another Customizable Character Style

Im' not doing a lot of shading on these flat characters, i.e pure flat designs I probably will have to look at doing that. Makes the things pop out a lot and gives more polished look.  Coat guy

DeadPool

I've made a template character for creating flat customizable characters for games or rendering. I've used the template to create one of my fav characters "DeadPool" here it is hope you like it.

StarLord pen sketching

I was trying my hand at creating famous characters in this new style of characters i've been drawing. Kinda fun exercise to improve this style.   PS: Figured how to embed the pintrest stuff in blogspot.. think it looks good :D

Drawing 24/04/2016

Some ragged shooter Was trying to see if i can draw something quick as it's been a while since ive' done any. Hopefully will be able to get back to doing this regularly.

1046_30_11_2015 Coloring

29_11_2015 Drawings

28_11_2015 drawing

Was trying my hand at drawing baby this was a very quick sketch .. about 15 mins max.. pretty happy with the result.

Mischief

Found a new infinite canvas drawing tool for mac.. i was an avid user of mypaint, an opensource project which provides infinite canvas and is pretty good on windows and linux. On mac you will need to install macports which seems to be a little problematic .. as in i couldnt' get it to work when i tried today so i started looking for a native mac app. I found a bunch of them but the one which is free and is pretty good to use is Mischief. Here is a drawing i made in it, i used wacom bamboo to draw after a while, i used gimp to edit the exported png from mischief. Hope you like it.

Logos

2D Soldier

One of my friends had designed a simple 2d character that we wanted to use for a game. As one might expect.. it never got realised. So I thought ill' put up the asset for use by others who might be interested. This is how the animation will Look 135x240 pixels each piece I used blender to create a rigged model with the body parts as rectangles, then texture mapped it.  Animation and rendering were done using blender.  The final step of creating spritesheet was done using Gimp.

Bitris (PyWeek18)

I've missed the last pyweek because of some prior commitments but this time iv'e managed to register for it in time and have actually been able to finish it. Im' not sure if i was aiming low or if i just got better at making games (simple ones' ofcourse). But it took surprisingly less time than it used to. For starters i have used cocos library instead of writing all the update cycles and rendering functions. This made adding effects to the game very easy. The fact that i've been working with cocos2d-x at work has helped me feel comfortable using cocos in python. I have toyed with using this library before but didn't see the need for it.. I was wrong .. i have been able to accomplish more than i could have if i stuck with writing my own effects etc. The other thing is the discovery of the method to make any normal image into a pixelated image. Gimp has this as part of blur menu options in Filters menu. This was really handy in creating the icons for the p...

Stylized Drawings

I have been trying to create cute characters so that i could one day make my own cute looking casual game. ive' equated drawing cute characters to drawing chibi characters. So i looked up to my guide .. I've been following the above artist for a couple of months now, i've been trying to understand the basics so i can make game art myself. So here is what iv'e been able to achieve. Hope you like these. :) i've been too lazy to digitize them. May be i should start drawing these on the tablet rather than in a book.

GloBall

GloBall Icon I've been drafting various ideas for a while and been thinking about getting to actually making them for a while now. Ever since i've started working in the games industry i've started thinking about bigger projects which are obviously going to take longer to develop. But I decided that should not be stopping me from making something quickly like i used to and put it up just for the heck of it. Its' one of those times when im' just eager to finish something and put it up. Here is the text i put down for this game a while ago: Neon Defender 2D Shooting game where you user cubes vs spheres style gameplay to select the type of bullet being shot. The enemies will be of different behaviors like in geometry wars and those from cubes vs spheres. So I called it Neon Defender because i was sure i wanted to go the Geometry Wars art style. Any way from that point it's moved through some hoops. I added the Upgrade mechanics for "loot Drop"...

SpaceGame 48-hr GameJAM

I've participated in my first 48hr gamejam. I've technically spent a lot less time but i've managed to get a prototype up and running and im' pretty happy with the way it turned out. I would have liked to add more things but time is running out so i had to cut corners. Here are the things i wanted to accomplish: 1) Bring out the tangential learning about Gravitation. 2) Make use of the gravity (since it's a space theme). 3) Wanted to do something different with the art. The concept came pretty quickly once i just drew up a mock up screen.. The rest of it was to get the mechanics right.. I used the CAAT engine so i can focus on the game itself, and bother less about the rendering. Which did help, but i also had to spend time looking around the documentation to figure out if there was a better way of doing something i would have just coded straight.. but it did payoff.. I got a playable prototype very soon. I tried to get some artwork done with inkscape base...

Side Scrolling RTS

A Couple of years ago one of my friends asked if it would be nice / possible to implement a 2D RTS game as a course project. I thought that was a cool idea. but never got around to finding what happened. Why am i talking about this now?.. well ive' come across the swords and soldiers game and its' just like that. I've not played it but it sure does look good. I loved the art style and the animations so much. I wanted to try and design something similar just as an exercise.. but i needed some concept art to start off.. so i worked on making some concept art for it.. im' not sure if ill' ever get around to making the actual game.. but am sure excited about making a simple rts for the experimental gameplay project "Economy" theme.. rough design for characters

Color World (in progress)

Work in Progress It's true what they say about how 80% of the work gets done in 20% of the time and the rest is spent trying to get the project done. I had a prototype of a simple puzzle game over a weekend. Then i just left it in the dark. I really liked this game because it was born out of my love for "tripple town" a simple but addictive game. I realized this was quite similar to another game i wrote SQUARED   for the mozilla game dev contest. At the time i was really happy with the "art style" but now not so much.. but i did still enjoy the gameplay. With some tweaks it could be a fun game on the "touch enabled" devices. I've been working on and off this weekend on getting one of my prototypes to a presentable state.. here is a comparison.. Prototype in game Screenshot Ive spent a lot of time today trying to find the right service for getting the leaderboard up. I was using playtomic.com but with my perceived notion of their un-availa...

2D Boy

No this is not a blog post about the 2D boy game studio. ... its' about a 2D character i designed from scratch.. This was the first time i did it, the work i did with recreating the 2D characters from Sita sings' blues has certainly helped me a lot here. First i used MyPaint to create rough sketches of how i wanted the character to look.  Sketch of Characters I wanted to go for a cartoon look but still wanted it to be a believable one. At first i tried to push for a simple Rayman style character but finally decided on this character. The game was going to use a side view.. so i had to work on creating a side view of the character.. I think the isometric view would have been better but the side view is what was requested.. :D Side View of the Character Once i got the side view done.. i wasn't too happy about the shoes so i tried to draw that separately so i can focus on its' details. Once i got the side view, i used Inkscape to create the colors and the...

WitchDoctor

Ive' been working on a simple action game. I haven't been able to decide on the story or the level design. But i think i have got the basic gameplay working pretty well. I was also thinking about some mini boss character and witch doctor seemed like the perfect fit for what i wanted to do .. so here it is... The Witch Doctor colored character from prev post I still need to get these characters rigged up in blender, but right now im' having fun with the character ive' managed to rig in blender. Here is the video showcasing the combat. I hope ill' be able to finish this soon :)