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Automating CCB Creation

Cocos2d-x is awesome because you can use cocosbuilder for creating scenes / animations with ease. But there could be scenarios where you want to create multiple CCB (cocosbuilder files) like 1) Same animation but different images      You might want to create a large number of ccb files with different images but same animations. This could be done in the code as well but this would make it easier. 2)  Create a starting point for animation.     If you had to move the images around in the ccb but you know for sure that all the images have to be dragged into the scene and animated. So how do we do this?... Well the "CCB" files are nothing but XML files to be more precise they are PLIST  files. So all you have to do is create these XML files using a script of some sort so your manual labour is reduced. Python was the language of choice here because it's very versatile at doing things like these. I was going to use the xml Etree module for hand...

ComicNext

With the advent of the ios/android/wp8 there has been a steady rise in the digital comics market. A very immersive experience with audio / animations and some times even gameplay. This takes the already fun experience of reading comic books to a whole new level. Imagine the your favorite comics coming to life at least partially, with audio and animation effects. This idea has fascinated me and i decided to spend some time trying to figure out how best to do it. Here are some of the goals that i wanted to achieve for this: 1) Ease of creating content 2) Ensure that only the data changes for putting out a new comic. 3) Be Cross Platform Enter ComicNext  A new framework that will make creating digitial interactive comics for mobile phones / tablets very easy. We were able to create a quick prototype of how a comic book would look, you can try it out yourself HERE .  This is obviously in beginning stages and will take time to be widely available but, If you ar...