One of my friends had designed a simple 2d character that we wanted to use for a game. As one might expect.. it never got realised. So I thought ill' put up the asset for use by others who might be interested.
I used blender to create a rigged model with the body parts as rectangles, then texture mapped it.
This is how the animation will Look
135x240 pixels each piece |
I used blender to create a rigged model with the body parts as rectangles, then texture mapped it.
Animation and rendering were done using blender.
The final step of creating spritesheet was done using Gimp.
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