I've been following a lot of flat design trends for characters. I love the simplicity of the shapes used to convey motion. I wanted to take a stab at it and here are the results.
After creating this in inkscape, the next big question was to figure out how to animate. There were too many options around to achieve this (since i wanted to use this in games)
Template Character
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After creating this in inkscape, the next big question was to figure out how to animate. There were too many options around to achieve this (since i wanted to use this in games)
- Unity 2D Animation Tools
- Godot
- Dragon Bones
- Spine
- And many more i probably don't know yet :)
I eventually went with Dragon Bones even though it was a pain to get to work with it due to some "login" issues. Eventually worked with an older version which seems to be solving my purpose.
After spending a couple of hours tweaking and tuning the animation, here is what i have :)
I've got a couple of more variants coming up stay tuned.
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