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Showing posts from July, 2020

Another Customizable Character Style

Im' not doing a lot of shading on these flat characters, i.e pure flat designs I probably will have to look at doing that. Makes the things pop out a lot and gives more polished look.  Coat guy

DeadPool

I've made a template character for creating flat customizable characters for games or rendering. I've used the template to create one of my fav characters "DeadPool" here it is hope you like it.

King (Flat Character)

Continuing from my previous work, I was able to put together a different character. I'm not sure if this looks good enough to pass as a viable asset for games, but here it is: King Atlas   King Character Ref for characters Denim guy Atlas

Customizable Characters

I've been following a lot of flat design trends for characters. I love the simplicity of the shapes used to convey motion. I wanted to take a stab at it and here are the results. Template Character Atlas for the character After creating this in inkscape, the next big question was to figure out how to animate. There were too many options around to achieve this (since i wanted to use this in games) Unity 2D Animation Tools Godot  Dragon Bones  Spine  And many more i probably don't know yet :) I eventually went with Dragon Bones even though it was a pain to get to work with it due to some "login" issues. Eventually worked with an older version which seems to be solving my purpose.  After spending a couple of hours tweaking and tuning the animation, here is what i have :) I've got a couple of more variants coming up stay tuned.