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H5 Engine Comparision

Recently i was trying to get a game out for the mobile web. I wanted something that would be able to publish light weight game and had a good workflow for artists and developers to get things going as soon as possible.

Requirements:

  • Support for Mobile Web
  • GUI for level design
  • Workflow for UI animation
  • Support for 3D games
  • Ability to publish for Native Mobile [Good to Have]
The candidates:
  • Unity (unity tiny) 
  • Cocos Creator
  • PlayCanvas
  • Three.js
I understand that other than the first two most of others don't have a way to publish to native mobile but the reason i choose them is because mobile web was the first priority and all of them seemed to have good support for it.


Criteria
Unity Tiny
Cocos Creator
Play Canvas
Three.js
3D WebGL
✔️
✔️
✔️
UI Animation
✔️
✔️
Particle Systems
✔️
✔️
✔️
Editor Support
✔️
✔️
✔️
✔️
Custom Shaders
Exp
Exp
✔️
✔️
Native Mobile
✔️
Based on the above analysis, i picked cocos creator for making the game. I must say it was pretty fun experience. I was able to get the game done in about a weeks time. Our collision system was pretty basic. I struggled to get custom shaders in, but was able to finally get the light mapping shader to work.  I couldn't get env mapping sorted though, that was the only time when i thought to myself that may be three.js would have been a better bet. 



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