This month's experimental gameplay theme was story. Telling a story in a game is kind of hard.. atleast for me, i've never done it before and was confused about what to do. Because almost all of the games that are out there use in game movies or audio or loads of text to get the story out there. Text obviously is the easiest way to do it. But I didn't want the user to have to read loads of text scrolling through the screen, I wanted to minimize the text as much as possible.. I did end up using text but i think I have managed to hit the sweet spot. The story is short and the way you play effects the story. Thanks to the JQuery and loads of plugins it has.. ive' been able to create what i think is a good story based game.. the story is kinda of lame though.. I couldn't manage to come up with a compelling story :( guess its' time i start reading some books :D. So here goes.. check out the not so awesome story in the html5 goodness.. @ http://balaji.me/vkrishna/invasion/. Hope you guys like it.. im' not too proud of the way the game looks.. but i like that ive' managed to make a good gameplay driven story :)
If you have not heard about GoDot game engine,.. you should check it out right away.. godotengine.org Last time, i wrote a blog post about my experience making a simple physics game to GoDot Engine. Though there are a bunch of free options announced during the GDC this year, i thought ill' contribute to the engine. The one piece that is most important for game dev is the pipeline for the engine. One of the most common tools used for 2D animations is Flash. I have been using a library called Super Animation for almost all the games we've made for android at TMG. It's a free tool which lets you convert swf files to .sam files. This file can then be loaded in Cocos2Dx using the Open source loader library https://github.com/raymondlu/super-animation-samples I thought it would be a good idea to port this cpp library to GoDot so that i understand how to write custom modules for the engine. This is the video of the module in action. I have expos...
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