![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_bGLJAtxLDjt8W2MmsaUIWICOTz9W_pXWvTrHORiLOcGpxxRZLZfsxD90SbKi9BrKL60hmB_dDSvskq-xa-zmi_BLRZb_GRToEaWWMYtlqhe-b8B_l7az9BkJPPq6Vtq43DQCVQ/s320/path3912.png)
The combat is very important and should be very fluid and fun to play around with. This requires a good co-ordination between the animation and the collision detection. Im' also thinking about easy way to create menus/animations as 3danim models.
Yesterday i had to work on porting the 3danim exporter to blender 2.59 and i swear it was hard.. so messed up i almost lost the whole day. I hope i dont' have to do it again. I was able to load the model of ram in python using the anim3d library.
I need to setup rigs for these characters and the previous character. As usual i intend to start from basic stuff. I am hoping ill' be able to come up with a design which will make it easier to be able to finish this project. I guess im' getting good at the inkscape for creating shapes,.. Iv'e been able to complete this faster than the other characters...
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