Skip to main content

Closer

It's been a couple of months since i actually worked on any game.. .. i was not inspired enough to make one. That changed yesterday, i was checking the experimental gameplay project website and have been interested in participating.. so i saw the topic for this month and kinda liked it.. and started thinking about it.. As usual i started off with the simple gameplay mechanic that you have to stay close to the enemies to disintegrate them.. but not touch them. Like they say.. Keep your friends close, enemies closer. So i started off with the basic art and it kinda grew from there.
Initial game concept
As you can see the art is pretty basic and i tried to experiment with pixelated look where the pixels are falling apart but i settled with the enemies fading away as i wanted to stick with html5. There has been a lot of debate about html5 vs native apps but for simple games like this the portability is too good to let go :).

I also tried the local data store feature offered by the html5 for storing the high score information. Chrome works just fine while developing but firefox refuses to work with local data share while not hosted on webserver not sure why though. But It works once i put the code on hosting. The other thing i wanted to make sure was to use just mouse so it can be easy to use on the phones. The resolution is 640x480 and should be good enough on most of the smartphones out there (assuming all of them support html5, which i think they do). Here is the screen shot of the game, also i found a really good background score from flashkit.com. Also i made this in just one day..kinda happy about that :)
game play screenshot.
And the most important thing is you can play it right now here .

Comments

Popular posts from this blog

Epic Games Store on Steam Deck

EGS ( Epic Games Store ) like it or hate it, has been giving away free games and if you like free games you would have picked up atleast a couple of them. So given that some of those games are Deck Verified / Playable, its fair to assume you would like to install the EGS on the Deck.  Installing EGS on Steam Deck Switch to Desktop Mode on your Steam Deck Download the EGS installer for windows from the Epic Store website: https://store.epicgames.com/en-US/download (using your web browser of choice)      Open Steam in the desktop mode and add the installer as a non-steam game                                In the browse window, switch from .desktop files to All files. Select EpicInstaller-xxx.msi and add it to steam library. Find EpicInstaller in your steam library and open its' properties by hitting the "Gear" icon on the right ...

Flash animations in GoDot Engine

If you have not heard about GoDot game engine,.. you should check it out right away.. godotengine.org Last time, i wrote a blog post about my experience making a simple physics game to GoDot Engine. Though there are a bunch of free options announced during the GDC this year, i thought ill' contribute to the engine. The one piece that is most important for game dev is the pipeline for the engine. One of the most common tools used for 2D animations is Flash. I have been using a library called Super Animation for almost all the games we've made for android at TMG. It's  a  free tool which lets you convert swf files to .sam files. This file can then be loaded in Cocos2Dx using the Open source loader library  https://github.com/raymondlu/super-animation-samples I thought it would be a good idea to port this cpp library to GoDot so that i understand how to write custom modules for the engine. This is the video of the module in action. I have expos...

Vehicle Physics (Godot 2D)

I've always been fascinated with the vehicle physics used in games. I played so many racing games / the hill climb games and every single time i would wonder wow that must be really hard to do. Thanks to the new generation of game development tools, developing physics based games has become almost a second nature to most people. I didn't want to be left out so i gave it a shot.. I tried setting up vehicle physics in GoDot Engine for a 2D vehicle. Here is what the vehicle scene looks like.. 2D vehicle setup in GoDot As you can see the body collision shape is not right but the rest of the stuff just works. The idea is simple think of what parts move along with the body vs what doesn't. I was kinda stuck setting up the pinJoint2D in GoDot, it actually clearly takes two nodes under the properties. This makes sure that the wheels are hinged to the DampingSpring2D. The Damping Spring2D takes two physics bodies(Body and the PinJoint2D) and makes it work like shock ab...