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Showing posts from July, 2011

2D Character Design

So if you missed it.. here is an awesome animated version of Ramayanam.. http://www.sitasingstheblues.com/watch.html anyway i was really impressed with the character  design and thought it might be a good idea to try and recreate the characters for some game.. so here is the first step.. PNG version of SVG So i basically copied the character design, made an SVG with all the parts in separate layers so i can animate them ... let me say i intend to animate using blender by setting up armature and stuff.. 

Random Character

Masked Man Tried getting something done with a character design.. done using Alchemy. colored it using mypaint.. :)

Another Scene

Iv'e been seeing a lot of foot over bridges to cross small channals of water here and there.. was kinda inspired to draw it.. so here.. goes.. speed drawing This is the first time i have been able to use my drawing tablet in linux, it works pretty well.. but im' still not sure if the sensitivity is handled well. So for now i just did a drawing without shading.

Closer

It's been a couple of months since i actually worked on any game.. .. i was not inspired enough to make one. That changed yesterday, i was checking the experimental gameplay project website and have been interested in participating.. so i saw the topic for this month and kinda liked it.. and started thinking about it.. As usual i started off with the simple gameplay mechanic that you have to stay close to the enemies to disintegrate them.. but not touch them. Like they say.. Keep your friends close, enemies closer. So i started off with the basic art and it kinda grew from there. Initial game concept As you can see the art is pretty basic and i tried to experiment with pixelated look where the pixels are falling apart but i settled with the enemies fading away as i wanted to stick with html5. There has been a lot of debate about html5 vs native apps but for simple games like this the portability is too good to let go :). I also tried the local data store feature offered by the html...