I always hated the javascript because of the browser incompatibility issues and so never bothered to do anything much with it other than making a silly menu navigation demo for a tutorial class.
Lately iv'e got interested in the whole WebGL movement with things like mozilla labs starting a gaming initiative and a game dev contest. Later i came across this website and realized i could probably make a resonable 2D game using the canvas element and javascript. Then i came across another gem, a whole freaking 2D game engine built around javascript and html5.
This gave me hope that i would actually be able to make a reasonable game using javascript. And guess what i wanted to port? .. My Pyweek11 entry stardust. I started reading about implementing classes in javascript and a little details here and there and finally go to writing the code. It was quite frustrating at first as some of the things like callbacks didn't quite work as i expected with member fucntions so i ended up using a lot of global variables. Any way i hacked and slashed my way through the random errors i was getting (mostly because i didn't bother to read into the details of javascript docs) and got the game up and running. It was an Interesting experience.
Here are the few Lessons I learnt:
Any way you can now.. "LAUNCH GAME" in your browser. enjoy.
Lately iv'e got interested in the whole WebGL movement with things like mozilla labs starting a gaming initiative and a game dev contest. Later i came across this website and realized i could probably make a resonable 2D game using the canvas element and javascript. Then i came across another gem, a whole freaking 2D game engine built around javascript and html5.
This gave me hope that i would actually be able to make a reasonable game using javascript. And guess what i wanted to port? .. My Pyweek11 entry stardust. I started reading about implementing classes in javascript and a little details here and there and finally go to writing the code. It was quite frustrating at first as some of the things like callbacks didn't quite work as i expected with member fucntions so i ended up using a lot of global variables. Any way i hacked and slashed my way through the random errors i was getting (mostly because i didn't bother to read into the details of javascript docs) and got the game up and running. It was an Interesting experience.
Here are the few Lessons I learnt:
- Drawing filled shapes using ctx.* functions was more time consuming than just drawing images.
- The callback functions apparently can't handle scoping well. So no member functions as call backs.
- For some weird reason assigning a float value to variable and deducting it from another float made it into a NaN. (may be i messed bad but this is what i concluded).
- Chrome has excellent debugging tools for javascript (breakpoints, profiling, stepin, etc) just amazing.
- Use firefox to ensure that your code is right. Chrome was somehow ok with some errors in code.FireFox was the only way I could find them.
- For max browser coverage use ".ogg" files instead of ".wav" for audio in your game/application (chrome doesn't support them).
- There are extensive set of javascript libraries and tutorials available for just about any problem you might encounter at this stage.
Any way you can now.. "LAUNCH GAME" in your browser. enjoy.
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