Adrian has been receiving a face lift with fancy glsl opengl stuff. Now I've seen good number of problems with using the GLSL shaders. But what i found today was a little more annoying. So today i thought i'd update the display drivers to a latest version because its' been a while and it's always good to have the latest ones... because all the other users might be using them. Now Adrian which was working fine starting showing a colored screen instead of the actual game, I was shocked because i haven't changed anything but a working code stopped working now. Apparently iv'e assumed something that i shouldn't have.. see.. the vertex shader that we use has a line which goes something like this: gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; This looks fine.. if we dont' set the texture matrix, it should ideally be and identity matrix .. or so i thought. Any way... Now .. after digging through all the code.. making modifications everywhere i coul...
Some Random Stuff i work on.. apart from my job.