On 28th of may 2006 ESWC city level competetions were conducted at diginet in Hyderabad. I had no idea that i would be able to participate in this event... but thanks to Ravi (Tiger) i sucessfully made it to the venue and registered. Q4 is the only game i felt where i had any chance of getting through so that is what i registered for. Since i had experience with Q3 it was quite easy for me to pickup :). I thought i would make it to the first place but lost the crucial match with just one frag and hence became the second best at Q4 in hyd. Any way it does not matter coz the top two from each city are sent to the national finals. And each finalist wins a nvidia 7300GS (essentially i won a card for myself) but the downside. i have to go to Delhi to get the card :( not sure if ill ' be able to make it there. Ravi is quite pissed off that im' still in doubt... I want to get that graphics card some how Gr.r.r.
If you have not heard about GoDot game engine,.. you should check it out right away.. godotengine.org Last time, i wrote a blog post about my experience making a simple physics game to GoDot Engine. Though there are a bunch of free options announced during the GDC this year, i thought ill' contribute to the engine. The one piece that is most important for game dev is the pipeline for the engine. One of the most common tools used for 2D animations is Flash. I have been using a library called Super Animation for almost all the games we've made for android at TMG. It's a free tool which lets you convert swf files to .sam files. This file can then be loaded in Cocos2Dx using the Open source loader library https://github.com/raymondlu/super-animation-samples I thought it would be a good idea to port this cpp library to GoDot so that i understand how to write custom modules for the engine. This is the video of the module in action. I have expos...
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