AAAh.. this is one hell of a tool.. well thats' why it has been bought by google :) I spent couple of hours reading through their site.. reading about the features and what's so special about it.. and tried out the trail version. For the first few minutes.. it was just another 3d modeling tool.. which had different names for the smae commonly used features.. for example pull tool is nothing but the extrusion tool.. any way... after some time i decided to go through the video tutorials that they had on their site. Due to the obvious reasons like the slow internet connection which is quite common at my college... it took hours to download the whole tutorial. I looked at the follow me tool which was really awesome.. unlike the features ive' seen in any other modeling tool. I found it quite difficult to make organic models (models like human beings.. animals.. etc.) But if you are planning to make architectural models... im' sure this is among the best....:) try it out if you find time. It's worth it.
If you have not heard about GoDot game engine,.. you should check it out right away.. godotengine.org Last time, i wrote a blog post about my experience making a simple physics game to GoDot Engine. Though there are a bunch of free options announced during the GDC this year, i thought ill' contribute to the engine. The one piece that is most important for game dev is the pipeline for the engine. One of the most common tools used for 2D animations is Flash. I have been using a library called Super Animation for almost all the games we've made for android at TMG. It's a free tool which lets you convert swf files to .sam files. This file can then be loaded in Cocos2Dx using the Open source loader library https://github.com/raymondlu/super-animation-samples I thought it would be a good idea to port this cpp library to GoDot so that i understand how to write custom modules for the engine. This is the video of the module in action. I have expos...
Comments