This month's experimental gameplay theme was story. Telling a story in a game is kind of hard.. atleast for me, i've never done it before and was confused about what to do. Because almost all of the games that are out there use in game movies or audio or loads of text to get the story out there. Text obviously is the easiest way to do it. But I didn't want the user to have to read loads of text scrolling through the screen, I wanted to minimize the text as much as possible.. I did end up using text but i think I have managed to hit the sweet spot. The story is short and the way you play effects the story. Thanks to the JQuery and loads of plugins it has.. ive' been able to create what i think is a good story based game.. the story is kinda of lame though.. I couldn't manage to come up with a compelling story :( guess its' time i start reading some books :D. So here goes.. check out the not so awesome story in the html5 goodness.. @ http://balaji.me/vkrishna/invasion/. Hope you guys like it.. im' not too proud of the way the game looks.. but i like that ive' managed to make a good gameplay driven story :)
I've always been fascinated with the vehicle physics used in games. I played so many racing games / the hill climb games and every single time i would wonder wow that must be really hard to do. Thanks to the new generation of game development tools, developing physics based games has become almost a second nature to most people. I didn't want to be left out so i gave it a shot.. I tried setting up vehicle physics in GoDot Engine for a 2D vehicle. Here is what the vehicle scene looks like.. 2D vehicle setup in GoDot As you can see the body collision shape is not right but the rest of the stuff just works. The idea is simple think of what parts move along with the body vs what doesn't. I was kinda stuck setting up the pinJoint2D in GoDot, it actually clearly takes two nodes under the properties. This makes sure that the wheels are hinged to the DampingSpring2D. The Damping Spring2D takes two physics bodies(Body and the PinJoint2D) and makes it work like shock ab
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