Sunday, May 09, 2010


I know OpenGL2.0 has been out for a while now and i have been developing small example programs for learning purpose, But I've been putting off developing using OpenGL2.0 (GLSL) etc because I wasn't sure if people would be able to play them because of hardware issues. I wanted to develop a game which used OpenGL2.0 features. I wanted to try it out for Last PyWeek but most of the people participating did not have compatible graphics hardware so i scraped that idea. But after having looked at a couple of game engine related blog posts at, I decided i have to write a game with Graphics Engine using GLSL shaders.

So Instead of writing from scratch, I thought it would be best if I tried out on an already developed game and "Adrian" was the obvious choice. We have been updating the game since last year during our free time (yes.... this isn't a solo effort... ) and so updating graphics engine came up. I wanted to start small and so started off with the implementation of Post-Processing pipeline for the game engine. Here are the results..

You can Grab Source Code at
You can Follow Adrian Dev Blog

Toon Shading

Depth Of Field (well kinda)

Bloom (My Fav)
Normal Rendering

hope you like it :D Im' totally excited about this.. keep tracking for further updates ..
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