Monday, April 24, 2006

Mean Old Monster

If you go through the official website of 'world of warcraft' or 'warcraft' you would find stunningly awesome artwork every where. These are some of those games which really show how important the art work is for a game. Each character is so distinct and has the blizzard tag hanging arround it.. i mean literally every character they make has this distinct look. Im' sure pretty much every body can actually look at a character and can guess if its' by blizzard or somebody else.. :D. I tried to imitate that look in this drawing.
You can find the originals' here..

Tuesday, April 18, 2006

Bear hunter

Well.. bears could hunt us too :) open season.. releasing 2006 a animated feature by sony dont' miss it out.

Saturday, April 15, 2006

Probable Logo for RAVI

There was a discussion about how to make a logo for a site which makes money out of football games.. i thought about it for a while.. and came up with this idea.. The usual .. a single character posing for the whole kinda events on the site. The coloring has to be done.. but i was just curious if this was ok. Most people (including me) did not like the think lined drawings... so shifted to normal brush instead of flint pen brush :)

Friday, April 14, 2006

An inspired Drawing...

Beauty is in the eye of the beholder.. :) this is a drawing based on some beautiful features of some beautiful people :)


Wallpapers can have a lot of effect on the way the desktop looks. For example today the had this beautiful closeup picture of leaves as wallpaper. At the first sight of it.... you will feel so refreshing.. the greenery. Well here is what such a greenery based wallpaper can do to your desktop :)

Wednesday, April 12, 2006

Crazy Wood Cutter

I've been trying to make an alternative model for the wood cutter model that i made for the transporter game. Came up with the idea of combining the wood gnoll from warcraft and some of my own ideas.. ive' come up with the following concept ;)

Monday, April 10, 2006

Coloring Style

I've been trying to do some different kinda coloring for the characters
that i draw.. the style i used in this pic is kinda cool i think ill' be
continueing that.

Thursday, April 06, 2006

My Friends' MAN

We were discussing about the kinda guy my friend would like to hook up for the rest of her life.. she came up with the following features..
  • he can cook
  • he is fun
  • he will like me a lot
  • i will never stop smiling when i talk abt him
The above featuers seemed to match todays' drawing.. he can cook see the torch in his hand he is always ready to cook :) ofcourse he is fun.. you can listen to him sing those weird songs to his god.. well given that he is what he is.. im' sure he will like pretty much any woman who likes him.. and finally the killer.. not just her.. nobody can ever stop smiling when she starts talking about him :))

Random Drawing

Some of my friends told me that the drawings made using the felt pen brush in gimp were good.. so thought i would do it agian.. It's funny how comedy serials effect the way you behave that day. I atleast believe that you should watch some comedy serials like friends or scrubs if you are feeling a little low.. It will instantly boost up your mental status :) Dont' forget to stick to one of those comedy serials for those days when you are just not feeling up to the mark.

Desktops' new Look..

There was a wall paper on which made me think about brown color and how the desktop could be made to look beautiful with that color.. ubuntus' human theme proved it before... i just wanted to try out my creativity on this one :). So i started off with the icons first.. i picked the nerdy lines icons.. they are simply the best.. literally look as if they were drawn with pencil..and then the smooth human theme. Hope you like the look.
  • Nerdy Lines (icon theme)
  • Gdesklets side bar
  • Smooth human (gtk2x theme)
  • Blended square( metacity theme)
  • Gentle panel background.
Try it out its' really cool :D

Monday, April 03, 2006

Transporter at Pyweek2

I had done a lot of thinking about whether i would take part in pyweek2 challenge or not.. but then.. i wanted to see if i could really pull it off i actually never had a chance to write a whole game all by myself .. i was always teamed up with somebody or the other.. so here was a chance to see what i really could do.. :). The themes for this time were very good.
  • Somebody else's trash
  • It runs on steam
  • Mind the gap
  • A fraction too much friction
And finally the theme selected after polling was "It runs on steam".. I did not expect this theme to be selected and did not think much about it.. but then.. finally i could come up with a good idea for the theme.. It goes something like this.. You are an upcoming smuggler.. you are unique because you have a steam powered robot which can be used for doing the job. Since there are many competetors in this business.. you are put through a series of challenges... which you have to complete to get the job.
With this basic idea... i started off writing the game.. first wrote a simple editor.. for creating the maps.. from my experience in the past games.. it has always been the map generation that was problematic for me.. so i wrote the map editor first.. and then started off with the renderer... I did not want to complicate things in the rendering engine.. so made the camera position kinda constant with a limited movement. The one week of development.. actually (5 days + 10 hours to be precise) was really awesome.. i did not know i could work so much :)) any way...

i first tried loading the map with some cubes instead of actual 3D models.. and then the art work started.. That was most frustrating part of all... I had to spend hours and hours together just to get one texture right.. and to apply it to the models. It was fun though.. making models and textures from scratch and using them. Any way I was pretty impressed with the final output. Then came the problem of ai to the cops... I had to break my head over that issue for about 2 days.. i did not know how to manage it.... the algo had to be fast.. coz it had to be called after each frame render. So did some basic city block distance based algorithm :) it worked pretty good.
The menu screen was another head breaker.. to render 3D or just a texture... finally stuck with just the texturing.. since i did not want to spend much time on that :) well rendered the screen using povray. One more astonishing thing this time was that i had to write every thing on windows.. coz of the new graphics card... which did not have linux drivers. I could not get to check the game on linux and hence the obvious mistake of putting upper case for data files names.. and loading them with lower case names.. :(( this caused a problem for one of the peers who was testing the game on linux :( I just hope ill' be in the top three atleast this time.. You can download the binary of the game for windows from Here . You can download the source from Here.


AAAh.. this is one hell of a tool.. well thats' why it has been bought by google :) I spent couple of hours reading through their site.. reading about the features and what's so special about it.. and tried out the trail version. For the first few minutes.. it was just another 3d modeling tool.. which had different names for the smae commonly used features.. for example pull tool is nothing but the extrusion tool.. any way... after some time i decided to go through the video tutorials that they had on their site. Due to the obvious reasons like the slow internet connection which is quite common at my college... it took hours to download the whole tutorial. I looked at the follow me tool which was really awesome.. unlike the features ive' seen in any other modeling tool. I found it quite difficult to make organic models (models like human beings.. animals.. etc.) But if you are planning to make architectural models... im' sure this is among the best....:) try it out if you find time. It's worth it.