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CocosBuilder Plugins

I know that cocos builder is old news by now. People have moved on to sexier more advanced tools for getting things done, namely CocosStudio and SpriteBuilder. I have been vocal about using this editor at work because we have been able to integrate it with our workflow very easily. 1) Ability to create custom classes is just amazing, 2) The animation creation just works. The one thing i do crib about is that there was no way to get those custom classes that we created for regular items integrated to the editor. I've tried to get plugins working a while ago and just gave up because it didn't work. Today i was motivated enough to dig deep and get the damn thing working. I was unable to push to the original repo but have forked and have put in the stuff. Ill try to see if i can extend this to be more useful may be change the renderer to cocos2d-x instead of cocos2d. These are some things ive' been thinking about will have to see where this goes. Just excited to ge...

08_15_01_2016

This is a piece I did completely on mi4 using drawchemy, sketchexpress, and adobe draw. Seems like a good start.. I'm just not liking the imperfect outline because of lack of bezier curve tool like in inkscape on desktop. Probably just a matter of preference but this seems to have come out well.

0820_01_2016

Here is my first sketch to color concept on phone. I've done some others but this is the one I like most. Tools used Adobe Draw, Adonit pro, sketchBookX

1046_30_11_2015 Coloring

29_11_2015 Drawings

28_11_2015 drawing

Was trying my hand at drawing baby this was a very quick sketch .. about 15 mins max.. pretty happy with the result.

LoL-Wars Mobile

I've been working on lol-wars for the mobile for a couple of days now. The gameplay is pretty much the same as the original html5 version, but the experience is what i've been working on. The major problem with the html5 version was the use of firebase for handling the communication between the players and also to keep track of who is online. Frankly the code was all messed up and all over the place. I did however learnt how to use angular material and get familiar with the riot's developer api. For the mobile version i've tried doing it with unity, quickly realising that i was spending way too much time without much progress. I was trying to figure out the gameplay flow while trying to figure how it's done and eventually the project got sidelined. I still loved the idea but wasn't able to motivate myself to get it done in unity, so i thought to myself that getting the game done was more important to me than doing it in a particular tech. I needed this ga...