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Relax

I thought ill do something kind of relaxing and this is what i came up with :) I could't really think about the colors and such.. but im' really pleased with the way it turned out. I tried shading it but couldn't really get it right.. any way here you go..

Modeling Brush(MyPaint)

MyPaint is a gimp fork for artists.. and comes with some really nice brushes i tried out the modeling brush today and here are some random stuff i've drawn..

Swords' man

Ive' been working on a bunch of stuff.. like changing the blender version Geometry Wars to work on blender 2.57's game engine. This blender file is helpful if you are trying to develop a topdown shooter using blender engine. The mouse control is dependent only on the mouse controller and doesn't use any funny scaling stuff like it used to before. I have also started working on creating new 3d models but later on that. The other thing ive' been working on was this drawing of a swords man.. i wanted to have some dramatic pose with a sword.. but kinda ended up with this.. i want to add more detail to the armor, shoes and head.. .. so still a work in progress.

BioShock

If you have played the game you know about the little sister.. and the big daddy and stuff.. just wanted to try drawing some girl with teddy in her hand and with crazy hair do.. ended up drawing this.. ps: forgot to put my sign in there :(

Inkscape as Level editor

If you dont' know about Inkscape yet, it's a svg editor and if you dont' know svg its just a text based file format for describing an Image. Now that we have that out of our way.. lets talk business. During one of they pyweek contests, i came across a discussion regarding creating a level editor for a game. And one of the participants posted saying that he is using Inkscape as level editor. I thought to myself that I should be doing it too. But I didnt' know how the parse the file, i knew it was xml but did not know the tags, attributes etc that are valid for an svg. Then i came across a svg rendering library called squrtile . I looked at the code and saw that it was pretty straight forward. And now for the first time i have used svg as a level editor for my pyweek entry " Charged ". This made it way easier to visualize what i was going to see in the game and much more organized. In fact anybody can just pick up any svg editor and start creating there own lev...

PyWeek12

The pyweek for this year has started and the theme is "nine times". Since iv'e been working on MuCap for a while now i wasn't sure i would be able to work on anything for this pyweek . But started thinking about the theme anyway. I wanted the gameplay to be very simple to pick up at the same time making the player think about how to complete a level. This is easy.. you make a puzzle game but how do i incorporate the theme? well first i decided on the gameplay "bounce a ball around". The theme says "nine times" so now i started thinking about ways to make the player bounce the ball 9 times before the level is complete. This was the thought process behind "Charged" the pyweek game im' working on currently. To make sense of why the user should bounce 9 times before finishing, i tried working out some kind of story.. say feeding something with candy coated with chocolate? (9 times bounce == more chocolate) for some time i was going to go...

MuCap Gameplay

After downloading fraps and recording some gameplay of MuCap i had to fiddle around with the video editing tools to find the right one to get the video done. It's not very well made, the transitions are rough esp the music, but i hope it gives a better understanding about how the game plays. Ps: i've never made a gameplay video before.. so please excuse the low production values of the video :D