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Devil May Cry

If you like prince of persia type of games or any third person sword play games.. Devil may cry is a must play game. Sure the PC port has shitty controls etc.. but man it's cool. The story telling aspect really stands out. The character animation is really stiking and basically just a marvel. I started playing DMC3 and it really felt like playing TMNT with different characters, the game play etc seem quite similar except for the story telling part and the way the monsters look well that isnt' bad for me.. in fact i really liked the game. Do try it out if you get a chance, don't go by the rating it has on popular sites.. they rated it low because of bad controls, etc.. which you get used to after playing a couple of levels.. :D trust me.. its' worth the pain. Why play DMC3 suddenly out of no where you might ask.. well i heard so much about DMC4 so thought ill' dig in a little and see what all the fuss is about. I havent played a single verison of DMC till now.. DMC3 ...

A Dream Game

As a boy i always wanted to play those fast paced games in which you control a fighter jet or something like that. Well may be there are a lot of games out there which provide this.. Top Gun, Eve Online, etc. But one game caught my eye like no other Gun Metal . This was one of the first games to use Cg (Nvidia's thingi for shaders). The game had everything i ever wanted ... a robot which can transform into a jet and fly past the enemies and blast them off with various weapons. By the way this is quite an old game.. came out in 2003 or so... well i could get my hands on it only in 2005 when one of my friends bought an nv graphics card. Do play this game if you get a chance. Now the new game which caught my attention is Infernal . The game looks stunning and i love 3rd person shooters so this is definitely a game for me :). The ign gives it a 6.6 overall rating which is pretty much ok i guess. Im' just into it coz of the looks (kinda makes me feel like i've got gears of war...

Menu Killed The GAME

Things I learnt from this pyweek: A Game doesn't have to be 3D to be a good game. The UI should be intuitive one (never experiment with this). Should have objectives for each level. These objectives should not be too hard to achieve. (should not be very strict.. should allow for user error etc..) Graphics (images are very important for the look gives a good feel to the user) Motivation is very important. (don't know why but i did not have enough motivation to actually complete the game with good menus etc). There was a huge competition this time at pyweek. All the developers made sure that the rating was even for all of them :) Well a little disappointment because of the final result.. but i guess i had to learn my lesson :D never ever leave the menus. By the way if you want to checkout the updated version of the game (modifications based on the feedback i got from other participants in pyweek4) Marine Rescue(src) Marine Rescue(Win32Bin)

Bots @ Acclaim.com

Now that there is not much work to be done, I guess now our cricket team can concentrate on their ads. May be now India and Pak can play their own tournament at home :) Not really bothered about the loss actually coz some where at the back of my mind, i knew this was going to happen. By the way .. all that apart.. Found some good free mmorpg games. My fav is "Bots" at http://bots.acclaim.com Fairly simple game, with Wii type graphics. But the game is fun to play. The player vs player modes are good. Good amount of strat involved and at the same time its' action packed. They have an amazing business plan, Im' not sure how good it is but really a good one. Try it out.. you might actually like it. Still have to figure out a lot of things about the game but.. ya its' free and it's fun to play :)

Logo for T-Shirt??

Here is a crazy idea for a logo on a T-Shirt. Simple two color image, inspired from the PoP :) By the way if you have heard this statement.. "Look hon.. no hands..." doesn't that statement really apply in here :D

Pocket Tanks

I have been working with pygame lately and have found out that OpenGL is the best if you don't want to handle integer based screen blitting stuff. As for me i have managed to get a small game running. This is still a work in progress so i am looking for feedback so as to change it. Currently it looks ok to me. If you are wondering why pocket tanks??? well.. the idea of sliding land looked cool to me.. wondered how it could have been done.. quite simple.. drop the pixels in each column. That is as simple as it gets. This is very easy to do in pygame. So i managed to get it right. The only problem i faced was managing the tanks when land below them is changing. You know the land sliding.. etc.. Well any way i still need to add scoring system, artwork for weapons, was wondering about incorporating multiplayer. Could be tricky but have to think about it. For the first time i realized how important it is to design the code structure before hand. Unlike my other games, i started off d...

PyWeek4

PyWeek is a game designing contest which involves developing games using python and pygame. I participated in PyWeek1, and PyWeek2 but could not get into pyweek3. Now that PyWeek4 is just round the corner.. i am getting ready for it. During my last two pyweeks, i used OpenGL for rendering.. this time for a change i will be trying with just pygame's rendering features. Here is a sample... I downloaded some game sprites from the net especially from Game Sprites and GSA . These sprites were actually used in some games, but i guess these can be used because they are available freely.