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Showing posts from November, 2015

1046_30_11_2015 Coloring

29_11_2015 Drawings

28_11_2015 drawing

Was trying my hand at drawing baby this was a very quick sketch .. about 15 mins max.. pretty happy with the result.

LoL-Wars Mobile

I've been working on lol-wars for the mobile for a couple of days now. The gameplay is pretty much the same as the original html5 version, but the experience is what i've been working on. The major problem with the html5 version was the use of firebase for handling the communication between the players and also to keep track of who is online. Frankly the code was all messed up and all over the place. I did however learnt how to use angular material and get familiar with the riot's developer api. For the mobile version i've tried doing it with unity, quickly realising that i was spending way too much time without much progress. I was trying to figure out the gameplay flow while trying to figure how it's done and eventually the project got sidelined. I still loved the idea but wasn't able to motivate myself to get it done in unity, so i thought to myself that getting the game done was more important to me than doing it in a particular tech. I needed this ga...

Drawing Practice

Drawing 7-11-2015 i've been using mischief to practice drawing everyday.. i thought ill' keep posting the sketches for my future ref. So i can track the improvement if at all there is any.

CodeGenerator for CocosBuilder

If you have used cocosbuilder editor for animating / creating scenes in cocos2d-x you would have realised that there is a lot of boilerplate code, the code that is pretty much always copy paste from something you have done before. 1) Initialising the member variables 2) Adding the member functions 3) Binding the member variables 4) Binding the methods to callbacks. 5) Loading the ccb file. All this is pretty much the same for all the classes  you write for using cocosbuilder ui. I've done a bunch of work before parsing the ccb files but never occurred to me that i could write a script to generate the code. That is exactly what happened when one of my colleagues exclaimed.. this is pretty much same code for every class why dont' we write a script for it.. Well that is exactly what i did and here is the git repo for it.. https://github.com/vkbsb/ccbClassGen The usage is simple and will mostly work. I do believe this can still be improved and would like people to ...