I've been working on lol-wars for the mobile for a couple of days now. The gameplay is pretty much the same as the original html5 version, but the experience is what i've been working on. The major problem with the html5 version was the use of firebase for handling the communication between the players and also to keep track of who is online. Frankly the code was all messed up and all over the place. I did however learnt how to use angular material and get familiar with the riot's developer api. For the mobile version i've tried doing it with unity, quickly realising that i was spending way too much time without much progress. I was trying to figure out the gameplay flow while trying to figure how it's done and eventually the project got sidelined. I still loved the idea but wasn't able to motivate myself to get it done in unity, so i thought to myself that getting the game done was more important to me than doing it in a particular tech. I needed this ga...