iv'e been porting this game I wrote for pyweek competetion to a blender game (i.e, using blender's internal game engine). There were a couple of things that took a while for me to get a grap of. 1) Making the trees move when it is being cut, there were a couple of different ways i tried but finally i've put in a lame hack just so it will work. 2) How to make sure each level's objectives are different even while linking it from a different file. 3) Making the smoke look right, making it fade away. 4) A little trouble fixing the camera angle etc. But the current thing seems pretty solid. I've tried to use the feedback I got for the game in the prev competetion as guidance for the dev of this game. Hopefully iv'e fixed most of them.. Well almost.. I still have to design the levels and make sure they are intuitive enough. 1) Heating up only when cutting wood, (stand still and it will cool down.. standard fair.. like in most games) 2) Instead of some weird cooling/h...
Some Random Stuff i work on.. apart from my job.