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Showing posts from July, 2005

Progress so far...

The game development has slogged a bit since the college has begun. PJN asked me to read about some latest developments in the field of animation rather than the old basics, which by the way he only suggested me to read in the first place. So could finally complete reading the paper. The game related stuff have not moved at the pace i expected them to move but then ive' been searching the net for the MD2 models that could be used in the game. Could find some models but i wanted to make some changes to the models for which i could not find a good editor. The editors i relied on so much turned out to be crap on XP so have been trying for a new editor... downloaded k3d seemed to be a decently good software.. but could not get it running on FC4 due to some problem in the gcc 4.0 compiler. MilkShape3D the software i thought would solve my problems ended up putting me deep in to trouble.. could not find an appropriate crack for the software. Decided ill' go with the models i already ...

Completed Reading First paper

I've sucessfully completed reading the first paper related to animation... Principles of Traditional animation applied to 3D animation. The paper mostly explains how the animations should be so that they are appealing to the audience. It does mention about some of the spline based techniques and the problems associated with spline based keyframe animation softwares. Finally put in some of the ideas about the game i want to write on the paper :) have to start and see how it goes.

Hope again...!!

Completed what ever pjn has asked me to create..the damn dataset..have to prepare for the reading list. I hope this is the end of the data set generation toolkit. Worked the whole morning on creating new homepage. A good looking webpage again.. thanks to oswd.org i could manage to create a good home page, and change the look of the aweful cvit portal.

Md2 in Editor

Finally had to write code for importing the Md2 objects into editor which i completed sucessfully but the problem with scaling.. now iv'e got to write the code for scaling the objects. The terrain is finally kinda complete but im' still not sure about what im' going to do next.. to develop adrian further or to start off with writing a new game.. there are the questions haunting me right now.

Terrain Almost done

Finally completed the texturing of the terrain after much struggle. Could not have been possible without kedar's help :) Did a bouncing ball scene pjn asked me to do it. Lot of confusion about rendring depthmaps (editor was not storing the depthmaps properly). Have to start working on terrain generation. Integrating Md2 into the editor.

Lots of ideas...

Lots of ideas are flashing up in my mind unable to concentrate on anything. Have to complete this new game as soon as possible. Searched lot about quake2bots could not find unreal tournament models file format. useful q2botlinks http://www.planetquake.com/jinx/ http://www.planetquake.com/pandemonium/ completed the automatic texture generation doesnt' look impressive have to do some thing about the texture. Pjn asked me to create some good depth maps, so using md2 again for animation :)

Terrain Rendering

Finally got the light effect to work with the terrain :) thoguth i would never be able to do it. Still have to work about texturing the terrain. Resolution: Should do this when i get time instead of playing games.