Integrating google analytics for a web hosted cocos game is similar to integrating GA in normal websites.
Hope this helps anybody who is trying to achieve the same :)
- Add analytics.js download code to index.html
- use "ga" object to track events in the game.
This gets tricky if you want to do the same for a game that is running from within a mobile app. i.e, if you are embedding the web build from cocos creator into an android / ios app and loading it from disk for displaying in webview.
- Add analytics.js download code to index.html
- Make GA use localStorage if you are not allowing cookies in webview.
- Disable the protocol detection in GA
Following is the code snippet to do it:
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<script> | |
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','https://www.google-analytics.com/analytics.js','ga'); | |
ga('create', 'UA-XXXXXXXXX-X', 'auto', { | |
'storage': 'none' , | |
'clientId': window.localStorage.getItem('ga_clientId') | |
}); | |
//Make GA use localStorage instead of cookies. | |
ga(function(tracker) { | |
window.localStorage.setItem('ga_clientId', tracker.get('clientId')); | |
}); | |
//Disable the protocol checking. | |
ga('set', 'checkProtocolTask', function(){}); ga('send', 'pageview'); | |
</script> |
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