The themes this time were "Eleven", "Rose", "Wibbly-Wobble", "Canine" and "ScrewDriver" check out the actual stats here. As soon as these themes, i started thinking about what features i wanted to implement in the game and i also had to think about a story which would use/include all the mentioned themes. Here are the features i wanted to have at first.
- Use the 3danim experience i.e, use the new keyframe animation format i have created.
- Make the game in 3D
- No Side Scrolling platformer.
- Have to be something different.
The first thing i started working on was to port the 3danim code to python from c. This was easier than i thought and once i got the basic model loading and rendering done in python, i knew i was going to complete the game with what ever requirements i had in mind.
Almost 3 days into the competition, i realized there wasn't enough flair / awe factor in the game i had created.. to keep pushing the player to complete the game. I knew i had to put in some thing unique in there to make it stand out.. i wasn't happy with the way the game play varied. While thinking on those lines, i came across an interesting piece of documentation in pyglet, which said we can save a screenshot of the rendering.. .. that was it.. it sparked a whole puzzle game idea thing, where you had to solve 5 puzzles to win the game. So i quickly put together the code for a simple jigsaw puzzle in a separate python file and later integrated it into the main game.
I enjoyed this part because it was the first time i tried anything like this. I quickly created a bouncy block to indicate that this is something to catch/ pickup and launched the puzzle game as soon as the user touches it.
Though i did not get time to polish the game to the extent i wanted to.. the 3d platforming part looks pretty and the puzzle gameplay works. I just hope people enjoy playing the game. :)