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Showing posts from April, 2010

InkScape As Level Editor

I have been working on creating a simple game engine for 2D games which would use pymunk (chipmunk) 2D physics engine and currently undecided tool kit for windowing. I was working on creating a simple loader for loading info from the svg file to create game objects. I have done this successfully you can see the code at http://code.google.com/p/noobix/source/browse/#svn/trunk/proto . It's a no brainer that we have to add the meta data required for game engine to the objects in svg file, but adding all that Game Engine related info to the SVG objects can be a little tedious.. esp if you want to have many objects in a level. So I've been trying to look at making it a little less painful.. guess what.. inkscape extensions are pretty awesome for doing just that. I quickly put together a simple inx file which inkscape uses for creating gui for the extensions. Im' pretty excited about this now.. Really cool.. .. i have been trying to get the extension to work but for some weird re

Slider Puzzle

After CubePuzzle, i wanted to make another puzzle game just for the heck of it. I thought for a while and came up with a simple puzzle game. I started off coding it in glut and called it BallPuzzle (not very creative) .. coz the game was to have a ball that would just keep falling down unless you made sure that there was a block stopping it from falling down. Since glut already has functions for drawing spheres and cubes, and because I remember the glut functions better.. i coded it using glut lib. But to make it presentable i switched to SDL, and the GLui i implemented for CubePuzzle. After about 4-5 hrs of porting and polishing .. I uploaded the Src and Binary (both linux and windows) @ code.google.com . Mean while i wanted to see if i could use Blender to create a python game. i.e, create all the logic etc inside blender like we do for BGE but output objects/files so that we can run the game using python. Turns out we can't access the GameLogic api when trying to export files. S

PyWeek10

After ive' worked on developing a couple of puzzle games, i've started getting this weird idea that it would be nice to integrate these small puzzle games into some kind of adventure game, where solving the puzzle opens a door/passage etc. I was also thinking about how to dynamically generate a road for a racing game or just a track kinda thing. So when i saw the pyweek10 announcement.. i jumped on.. i wasn't sure if i'd be able to make time to complete my entry but i managed to pull some night outs and completed it in about 4 days or so. The themes this time were "Eleven", "Rose", "Wibbly-Wobble", "Canine" and "ScrewDriver" check out the actual stats here . As soon as these themes, i started thinking about what features i wanted to implement in the game and i also had to think about a story which would use/include all the mentioned themes. Here are the features i wanted to have at first. Use the 3danim experience i.e,