Tuesday, March 24, 2009

Porting To Blender

iv'e been porting this game I wrote for pyweek competetion to a blender game (i.e, using blender's internal game engine). There were a couple of things that took a while for me to get a grap of.
1) Making the trees move when it is being cut, there were a couple of different ways i tried but finally i've put in a lame hack just so it will work.
2) How to make sure each level's objectives are different even while linking it from a different file.
3) Making the smoke look right, making it fade away.
4) A little trouble fixing the camera angle etc. But the current thing seems pretty solid.

I've tried to use the feedback I got for the game in the prev competetion as guidance for the dev of this game. Hopefully iv'e fixed most of them.. Well almost.. I still have to design the levels and make sure they are intuitive enough.
1) Heating up only when cutting wood, (stand still and it will cool down.. standard fair.. like in most games)
2) Instead of some weird cooling/heating thing controlling the outcome of the game, I've put in a timer. It is same for all the levels.. The difficulty will increase based on the requirements in the level (wood to cut and cops to trap)

Since I've got better experience with coloring using gimp, thanks to all the paper toy themes i've been working on.. :) any way.. ive' re-vamped the textures of the trees in the game. I even bumped up the polycount on them. They look pretty good now.

One more improvement in visual department is the trap, well in the original game this was just one flat polygon with a very crappy texture. Now I've made a very cool looking trap which looks just like a plant but when a cop crosses through it.. He gets' trapped literally.. like he is in a jail :)... hopefully ill' be able to make the levels fun to play.

Monday, March 16, 2009


Here is another theme for the big-head toy.. and yes.. i modified it a little with extra folding positions etc. Just trying to make the toy a little more sturdy.. i've found the head to be very fragile.. so i guess this does help a little.. and i told before.. if you are uncomfortable with the folding.. just glue them :)

Friday, March 13, 2009

Latest Blender

If you have been following the open game dev project "Yo! Frankie" which has lead to major improvements in the blender game engine, You will be exited to know that blender has put up a game dev competition. So if you are as exited about blender and it's internal game engine as I am.. go ahead and post your entry before 16th march 2009.

Now that i've made the announcement, ever since the game engine got an upgrade, i've been craving to develop a game on it. So i kinda decided to port the "Transporter" game i made for pyweek to blender's game engine. Pretty easy right.. i mean.. ive' got the art, ive' got the logic bricks from blender game engine.. how hard can it be.. so i started working on that and soon i learnt about the above competetion. Without a seconds' hesitation i registered. Since the blender game kit 1 has been released for free, I was able to better organize the data etc. Whenever i got a doubt about how something would/should be done, I would just open up the YoFrankie! 's data files and have a look at them. It is pretty amazing how with a little knowledge and a lot of available source code you can come up with your own thing. Any way i spent almost two days trying to figure out how to design the ai for the cops without using python scriptiong, only to figure out that the best way to do the ai is to put in the python scripts :D.. so i gave up on designing a game with only logic bricks and started doing my thing.you would think that implementing the ai using python would be straight forward.. At least i thought it would be.. (coz iv'e done it before so thought I could just reuse that code). But around 4 days into the development .. i figured out how to use the states for the objects. Pretty neat concept with which we can just implement some thing of a state machine. So basically the ai now is a mixutre of the python script (for making it track hero object) and states (to stop and turn away when ever it hits a tree or a barricade).
One thing i did understand about using BGE is that you should organize your data properly and make most of the available features. To get it to this state iv'e had to struggle with a lot of things. The ai designing, the texturing (hud), getting font colors, getting smoke to work, all these were a little challenging. But the results do look good. More later

Oh btw.. if you want to design a game using BGE i suggest you get the blender game kit1 book to try and understand the basics of the blender game engine. Next you should go through the library linking followed in YoFrankie! project. They even have a video tutorial in the downloads section demonstrating how to use the linking etc. This helps organize your data.. and you can just edit in one place and it will be reflected everywhere.

Monday, March 09, 2009

Hip Hop Toy

While browsing through some of the paper toy galleries, i came across a really cool toy. It had a hood, the dude had a black face, the hood was yellow in color and was wearing jeans ofcourse. So after i made the grimm reaper, i decided it would be nice to attempt making a toy which resembles the one ive' seen. While working on this, i realized the hands of the Big head toy are kinda lame, so modified them too.
Ill' hopefully be able to get the print out and make the toy soon, don't hold your breath for that though... :)
ps: Time and again i keep experiencing problems while putting the big head toys together. The trick to get it right is to cut the slits precisely. Happy toy making..

Friday, March 06, 2009

Grimm Reaper

Hope you have seen the new template that i made. It's a little hard to make, easy to cut though :)... but looks pretty amazing. Note that if you find it difficult to cut and fold the paper through the slits, just glue them instead. Any way.. here is a new theme for the toy.

Tuesday, March 03, 2009

Big Head Paper Toy

Don't you love the look of the above paper toy?? .. well i totally loved it.. and guess what.. I had to go over the design a couple of times before i got it right.... well what are you waiting for go grab the template yourself and make your own unique toys. I will as usual try to post some themes for the toy myself.