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Showing posts from June, 2008

Patapon clone(?)

Well if you remember the patapon clone i made for pyweek6, it was a bit of a flop.. i was kinda able to capture the art but not the game play. For some weird reason the keyinput seems to behave oddly, sometimes just vanishing and not giving the user proper feel for the keying. Faults with the game: 1) No visual cues for errors 2) No visual cues for correct key press 3) skewed improper timing stuff. 4) Game doesn't seem to do anything with the correct key presses? (actually it uses it for attack speedup.. i guess i should have worked on making it look more obvious). Despite all these errors if you would like to try out the game here is the windows version link. RoboMinions(Win32)

Textures

Time and again i've been hitting this road block... "unable to find good textures for the game", previously i had problems with 3D models.. but thanks to ac3d and blender now im' confident that i can create 3D models myself.. but textures are still a big problem for me. The other day i was trying to complete a small game level in blender when i hit the road block and i was reallly pissed. Then i realized that i am pretty good at imitating stuff present in other paitings/drawings. Which i proved to myself with patapon clone that i made..(not exactly a good game but ya it looks pretty good). So any way i started looking at folliage in other games...(crash bandicoot) and made a texture for the bush thing.. it's not perfect.. but does the job :D You can use this texture if you want.. for free ofcourse... and ya.. im' putting this up coz i could't find textures when i was searching for them.