Thursday, February 28, 2008


Here is how the art style in the game might look. I have copied the art style of the background from the patapon game(for psp). I used gimp to imitate that background, drew the ninja character i was working on.. and here it is.. im' kinda liking it .. i hope to start off working on the game as soon as possible. Drawing this concept gave me a chance to learn a thing or two in gimp.
For example the curved lines (trunk of the trees) are drawn using the create path tool in the gimp. Similarly the distorted tree leaves are created using the filters->distort->curve thing.
Amazingly simple to use and i was able to get the desired results in the image. Just imagine that ninja running around slicing enemies... aaah.. the beauty of imagination :D

Wednesday, February 27, 2008


If you are anything like me.. you would be really exited about games like ninja gaiden2, devil may cry4, etc. These games belong to a sweet game genre called hack-n-slash, these basically require the user to frantically keep pressing keys to get combos of attacks and to clear off hoards of enemies. It requires speed and co-ordination, i know not everybody is as exited about these games as i am.. but any way.. .. i wanted to try out the severing the foes limbs concept... you know.. just slice through the enemies and leave their body parts flying around kinda thing.

I know it sounds very evil but then... i think its' pretty cool. What better premise for you to slice your enemies into pieces can you get other than that you are a ninja and you have to kill the bad guys :) Well here are the concept drawings i'm planning to use for the hack-n-slash game that i might be developing (fingers crossed!)
Oh btw.. the first character is inspired from a ninja drawing submission under cartoon section in and the second character is inspired from the ninja in n+ game.

Just in case you are wondering what's with all the 2D games and pencil drawing style graphics?... well i think it's pretty cool to have the pencil drawing kinda style for the games. And as for the
2D games... well i realized that 3D games require good animated models.. well i can't create my own animations... trust me i tried but i really suck at it. So i back up plan is to use 2D image sequences.. easy to implement.. just loading the image and texture mapping it right? :D And.. i can draw the animations myself.. (not to a professional level) but i can.. and this is another place where the pencil drawing style helps me out :)

Sunday, February 24, 2008


The game developers conference 08 held at san francisco. For those of you who don't know what it its... it's the place where game developers show off what they are working on.. give presentations about the technologies being used in the latest games. Presentations to developers about how to develop for a platform etc. But basically a place where the game dev companies show off their games etc.

So the stuff i liked about GDC08 are:
1) M$ announces community games for XBL. Any member of xna creators club can create a game and submit it for XBL MArket place. Essentially what this means is .. if you have a XBOX360 with you and you are itching to develop a game for it.... you can do it using the XNA. But first... the XNA game studio doesn't come with the stuff required for the 360. You can buy these components from XBL Market place. ($100 per year) pretty cheap if you want to get started with game dev for consoles right?
2) Gears of War 2 has been announced (exclusive for Xbox360) :(
3) WiiWare for Wii this is essentially the same as xbox live thing but here the requirements for a developer are a little high.. so anybody cannot develop for wiiware. This is kinda of a disappointment coz i just have a wii and would have loved to have something like XNA for the wii.( Should have bought a 360 :(...)
4) Sony announces a free engine for game devlopment basically for PC and Playstation3. So now if you develop for PC using this engine, you are ready to go on PS3 as well :D Details about this are a little vague could not get the whole info but ya sounds like the right step for getting more games on PS3.
5) Lot of games were shown (FarCry2, UT3 Engine updated, Crytek2 engine, Super Smash Brothers' Brawl, etc)

Of all these announcements.. the awesome one is ... being able to run games developed using XNA on the zune media players. That is pretty darn amazing... Take that Apple!!!
Well ... im' kinda kicking myself for not buying a 360 and going for the Wii.. Never thought 360 would become so developer friendly :(

Oh well i guess i just have to be happy developing games on pc with Wiimote compatibility..

Tuesday, February 05, 2008

Release Candidate

Im' done with the game.. well at least most of it.. to summarize the features of the game...

The Good:
1) You can control the speed of the flight using (1 and 2 buttons of the wiimote)
2) It uses wiimote for input (the reason i started writing this game)
3) Random Levels, Random placement of mines.
4) You can shoot or try to bypass the mines and barriers. The former option gives you extra points.
5) Intuitive control scheme for hero control (hold the wiimote side ways, tilt left to move left and tilt right to move right, A to attack, 1 to move at max speed, 2 to move at low speed)
6) Sound effects

Bad Part:
1) No story :) well i really couldn't think of one...
2) No motivation for traveling at high speed other than that it's exiting.
3) The levels are harder as you go on.. but currently it just has two types of enemies, that too stationary.(barriers and mines. It still is quite difficult to get a good score.. but you know its' like a play and forget kinda game.. want to somehow make it have some replay value)
4) Written using directx, c#.. just for using the wiimotelib. :) hence requires.. .Net3.5 framework!! to run.

Monday, February 04, 2008

Characters in Game

It's not a you know.. people game.. it has a hero (a flight) which can be controlled by human and enemies. So here is the list of the characters i have in the game.

Hero of our game. Just a flight.. ya but it has infinite ammo :D so ya... it's pretty awesome

This is the barrier drone which basically just stands on the way at the end of each level. The problem is it's not alone. Blast through them by shooting at them or just evade them and move on.

This is a mine.. just that it flies in the air.. you know like air mines...
Just like the barrier drones.. you can either evade them or blast right through them..
i'm pretty sure you will mostly choose blasting through them... trust me its' easier that way :D

This enemy is not yet implemented in the current version of the game.. but im' thinking about a random flying thing just makes it ever harder to get a high score in the game.