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Showing posts from February, 2007

Pocket Tanks

I have been working with pygame lately and have found out that OpenGL is the best if you don't want to handle integer based screen blitting stuff. As for me i have managed to get a small game running. This is still a work in progress so i am looking for feedback so as to change it. Currently it looks ok to me. If you are wondering why pocket tanks??? well.. the idea of sliding land looked cool to me.. wondered how it could have been done.. quite simple.. drop the pixels in each column. That is as simple as it gets. This is very easy to do in pygame. So i managed to get it right. The only problem i faced was managing the tanks when land below them is changing. You know the land sliding.. etc.. Well any way i still need to add scoring system, artwork for weapons, was wondering about incorporating multiplayer. Could be tricky but have to think about it. For the first time i realized how important it is to design the code structure before hand. Unlike my other games, i started off d

PyWeek4

PyWeek is a game designing contest which involves developing games using python and pygame. I participated in PyWeek1, and PyWeek2 but could not get into pyweek3. Now that PyWeek4 is just round the corner.. i am getting ready for it. During my last two pyweeks, i used OpenGL for rendering.. this time for a change i will be trying with just pygame's rendering features. Here is a sample... I downloaded some game sprites from the net especially from Game Sprites and GSA . These sprites were actually used in some games, but i guess these can be used because they are available freely.