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Progress so far...

The game development has slogged a bit since the college has
begun. PJN asked me to read about some latest developments
in the field of animation rather than the old basics, which by the
way he only suggested me to read in the first place. So could finally
complete reading the paper.
The game related stuff have not moved at the pace i expected them
to move but then ive' been searching the net for the MD2 models
that could be used in the game. Could find some models but i wanted
to make some changes to the models for which i could not find a good
editor. The editors i relied on so much turned out to be crap on XP
so have been trying for a new editor... downloaded k3d seemed to be
a decently good software.. but could not get it running on FC4 due
to some problem in the gcc 4.0 compiler. MilkShape3D the software
i thought would solve my problems ended up putting me deep in to
trouble.. could not find an appropriate crack for the software.
Decided ill' go with the models i already have. Trying to design stuff
on AC3D and put them in the game. Created a tree model.. actually
3 models two of which were very high polygonal models.. but the
experiance i gained from those two helped me develop a better low
polygon tree :) . I also tried to optimize the terrain rendering but
could not improve much the fps is already something like 100fps
im' afraid to proceed coz there is going to be a lot of action and lot more
polygons on the screen and cannot afford that much loss have to
improve the terrain rendering.

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