I've sucessfully completed reading the first paper
related to animation... Principles of Traditional
animation applied to 3D animation. The paper mostly
explains how the animations should be so that they
are appealing to the audience. It does mention about
some of the spline based techniques and the problems
associated with spline based keyframe animation softwares.
Finally put in some of the ideas about the game
i want to write on the paper :) have to start and see
how it goes.