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Showing posts from May, 2014

Bitris (PyWeek18)

I've missed the last pyweek because of some prior commitments but this time iv'e managed to register for it in time and have actually been able to finish it. Im' not sure if i was aiming low or if i just got better at making games (simple ones' ofcourse). But it took surprisingly less time than it used to. For starters i have used cocos library instead of writing all the update cycles and rendering functions. This made adding effects to the game very easy. The fact that i've been working with cocos2d-x at work has helped me feel comfortable using cocos in python. I have toyed with using this library before but didn't see the need for it.. I was wrong .. i have been able to accomplish more than i could have if i stuck with writing my own effects etc. The other thing is the discovery of the method to make any normal image into a pixelated image. Gimp has this as part of blur menu options in Filters menu. This was really handy in creating the icons for the p

Stylized Drawings

I have been trying to create cute characters so that i could one day make my own cute looking casual game. ive' equated drawing cute characters to drawing chibi characters. So i looked up to my guide .. I've been following the above artist for a couple of months now, i've been trying to understand the basics so i can make game art myself. So here is what iv'e been able to achieve. Hope you like these. :) i've been too lazy to digitize them. May be i should start drawing these on the tablet rather than in a book.