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Showing posts from December, 2010

Squared Is Live

My second HTML5 game for the Mozilla Game dev contest is live on balaji.me server.You can check it out at http://balaji.me/vkrishna/squared . This game has two modes "CopyMode" and "FreeMode". The basic gameplay remains the same though. This was my first attempt at making a game with two different game modes. The code structure doesn't seem to be in a very good shape though. I've just used an if condition to make the rules come into play. It definitely was a fun exercise. I wanted to add another mode called "Reverse Mode" which is essentially a converse of "Free Mode" but didn't add it as i was travelling. I just hope people like this game, It's simple but iv'e tried my best to make it addictive.. :) You can check the game on my gamedev website http://sites.google.com/site/vkgamedev

Importance Of Concept Art

Recently i've started drawing concepts for games before starting the actual code. If you think enough about the game play, you inevitably wind up with the most basic art that is required to represent the game. Case in point.. " Stardust " this is the game i made for pyweek. I was all set to do a standard platforming game when i started thinking may be its' time I try something different. I came up with the gameplay mechanic based on the gravity levels from "DeadSpace". I tried to visualize that 3D gameplay in 2D and what I ended up was the simple format. I started doodling in the Inkscape just to see what it would look like and that ended up to be the final look for the game. I never did this form of making a mockup before actually writing the game before, but im' glad I started doing it now. This gives me a better idea about how the game will look like and i have a better understanding about how to implement it. Here is another concept ive' drawn in