Skip to main content

Ninja

If you are anything like me.. you would be really exited about games like ninja gaiden2, devil may cry4, etc. These games belong to a sweet game genre called hack-n-slash, these basically require the user to frantically keep pressing keys to get combos of attacks and to clear off hoards of enemies. It requires speed and co-ordination, i know not everybody is as exited about these games as i am.. but any way.. .. i wanted to try out the severing the foes limbs concept... you know.. just slice through the enemies and leave their body parts flying around kinda thing.

I know it sounds very evil but then... i think its' pretty cool. What better premise for you to slice your enemies into pieces can you get other than that you are a ninja and you have to kill the bad guys :) Well here are the concept drawings i'm planning to use for the hack-n-slash game that i might be developing (fingers crossed!)
Oh btw.. the first character is inspired from a ninja drawing submission under cartoon section in Deviantart.com and the second character is inspired from the ninja in n+ game.

Just in case you are wondering what's with all the 2D games and pencil drawing style graphics?... well i think it's pretty cool to have the pencil drawing kinda style for the games. And as for the
2D games... well i realized that 3D games require good animated models.. well i can't create my own animations... trust me i tried but i really suck at it. So i back up plan is to use 2D image sequences.. easy to implement.. just loading the image and texture mapping it right? :D And.. i can draw the animations myself.. (not to a professional level) but i can.. and this is another place where the pencil drawing style helps me out :)

Comments

Anonymous said…
nice!
Gopi said…
mama nuvvu keka ...
its nice

Popular posts from this blog

Vehicle Physics (Godot 2D)

I've always been fascinated with the vehicle physics used in games. I played so many racing games / the hill climb games and every single time i would wonder wow that must be really hard to do. Thanks to the new generation of game development tools, developing physics based games has become almost a second nature to most people. I didn't want to be left out so i gave it a shot.. I tried setting up vehicle physics in GoDot Engine for a 2D vehicle. Here is what the vehicle scene looks like.. 2D vehicle setup in GoDot As you can see the body collision shape is not right but the rest of the stuff just works. The idea is simple think of what parts move along with the body vs what doesn't. I was kinda stuck setting up the pinJoint2D in GoDot, it actually clearly takes two nodes under the properties. This makes sure that the wheels are hinged to the DampingSpring2D. The Damping Spring2D takes two physics bodies(Body and the PinJoint2D) and makes it work like shock ab

Epic Games Store on Steam Deck

EGS ( Epic Games Store ) like it or hate it, has been giving away free games and if you like free games you would have picked up atleast a couple of them. So given that some of those games are Deck Verified / Playable, its fair to assume you would like to install the EGS on the Deck.  Installing EGS on Steam Deck Switch to Desktop Mode on your Steam Deck Download the EGS installer for windows from the Epic Store website: https://store.epicgames.com/en-US/download (using your web browser of choice)      Open Steam in the desktop mode and add the installer as a non-steam game                                In the browse window, switch from .desktop files to All files. Select EpicInstaller-xxx.msi and add it to steam library. Find EpicInstaller in your steam library and open its' properties by hitting the "Gear" icon on the right side of game details page. Set the proton compatibility to latest one. Now hit the play button and go through the install screens of EGS.  Once t

Flash animations in GoDot Engine

If you have not heard about GoDot game engine,.. you should check it out right away.. godotengine.org Last time, i wrote a blog post about my experience making a simple physics game to GoDot Engine. Though there are a bunch of free options announced during the GDC this year, i thought ill' contribute to the engine. The one piece that is most important for game dev is the pipeline for the engine. One of the most common tools used for 2D animations is Flash. I have been using a library called Super Animation for almost all the games we've made for android at TMG. It's  a  free tool which lets you convert swf files to .sam files. This file can then be loaded in Cocos2Dx using the Open source loader library  https://github.com/raymondlu/super-animation-samples I thought it would be a good idea to port this cpp library to GoDot so that i understand how to write custom modules for the engine. This is the video of the module in action. I have exposed